Go through the mysterious portal to start the game. Select which sibling is going to be your main character during the opening scene.
Auburn Pines – Present Day
Go up and talk to your parents. Explore around – as you walk past certain things like trashcans, you’ll be prompted to search for Candy (). You do not have a “hub” yet, but the collected Candy does count. Make sure you collected all Candy and talked to the people you wanted before you approach Kronoculus and his Kronys (the brown guy with the clock) as you will trigger a cutscene and continue with the story. Oh no, we have to save Halloween.
Lucy and Everett’s House – The Future
During the scene, you’ll get Quest #1: “A Favor for Everett and Lucy” to go fetch costumes from the shed.
Go to the left until you reach the garden. Open the door of the shed, pick up the Superhero (1/12) and the Candy Corn (2/12) costumes from the chest. You’ll automatically equip the two costumes.
Be sure some party member is always wearing the Candy Corn costume at all times. You need to play the entire game with the Candy Corn costume equipped for an achievement. Whichever of Reynold or Wren is not your main character gets the Candy Corn costume equipped automatically at this point. That’s a good place to keep it permanently equipped as you’ll never have to take it off to use any special powers on the map and they will always be in your party.
A scene will play where Corvus rescues you. He then teaches you the basics of fighting, blocking and the special ability attack.
Go back inside the house and enter the time portal. Quest #1 complete!
Backwater Bayou – The Past
You automatically start Quest #2: “Witch Hunt”.
Approach the two figures by the bridge for a combat. After the combat, go up to the fountain. Drink from it to fully heal. You can always drink from any fountain to heal yourself so be aware of where any fountains are in the area you’re exploring.
While walking around, you can still find candy by searching various things, just like in the town. Cross the bridge and talk to Monty. Get Quest #3: “Gator Wrasslin’”
Continue down the road and turn left. When you get near a ramp, you’ll learn that you have to use to boost over the ramp. Cross over now and approach the gator with the Clown Hat. Hit him to get a Rainbow Wig. Behind him, in the water, is a gator you can hit to get a Squeaky Horn. To the right is another gator to hit to get a Foam Ball. Exit out of this area through the ramp and return to Monty. Quest #3 complete! Monty joins your party with the Clown Costume (3/12).
Go down the road to the left until you get to the gator. Switch into the Clown costume and honk your horn () to scare the gator away. Now honk 999 more times (should take less than 5 minutes) to unlock:
You’ll be tasked to trick or treat at all 18 houses in this area. Note that when combats award creepy treat cards (as they soon will), the card that they award will be selected at random from the set that they will give you. This means that the order of the cards you'll win in combat might be different, but the first four combats will award the four cards below. Also, when trick-or-treating here and elsewhere in the game, the houses that have combats may be randomized, so you may find things at different houses than what I described. You always have to visit all of the houses anyway, and their location doesn't change, so it doesn't much matter.
Start by heading all the way south to a playground. Talk to Baron in the yard twice and give him 200 candy. This starts Quest #4: “Investing in the Future”
Knock on the door of the trailer to get some candy. Notice that when you’ve trick-or-treated at a house, the lights turn off. There are two more houses to the right. The second house will have a combat. When you win, you’ll get the Ghost Munch (1/45) creepy treat card.
Thomas, in the middle of the playground, will trade a Ghost Munch card for a Bubble Barf card. You can’t trade away the copy you have, but this starts Quest #5: “Getting Duped” to find a duplicate of the Ghost Munch card to trade.
Exit the playground by crossing the bridge to the south to find a fountain. Heal! It is a good idea in general to return here (or to another fountain) after every combat to heal back up. Just south of the fountain is a kid hiding in the bushes. Talk to him to start Quest #6: “Bayou Hide n’ Seek.”
Cross the other bridge and visit the row of houses to the north. The first house involves a combat. You get the Splorts (2/45) creepy treat card for winning. The second house has another combat that you get another Ghost Munch creepy treat card.
Return to the playground and talk to Thomas. Quest #5 complete! Get the Bubble Barf (3/45) creepy treat card.
Go west past the fountain and continue on until you see a row of houses to the north. The first house has monsters and gives you the Froot Flakes (4/45) creepy treat card. The other house has candy.
At the fork, turn east for three more houses. The first house has candy while the other two houses have combats. The path south of the houses leads to a fountain and a Hidden Kid (2/6). From the fork, walk around the side of the western house to drop down onto a boathouse. Open the chest to get Dino Slippers.
Further east is back at the start so head west instead. You’ll see a monster walking the path here. Walk around behind him and hit to surprise him.
Continue and the path will become dirt and turn north. At the four-way crossing, talk to the kid in the devil costume on the stump to start Quest #7: “Duelo del Diablo”. If you’re wearing the Clown costume, you’ll have a music duel where you’ll honk your horn and win a Pterodactyl Pattern. Quest #7 complete!
Head east. Use your horn to clear the gator and open the chest to get Greenish Yellow Fabric.
Turn around and go west and to the south of the path is Hidden Kid (3/6). Further west is a house with a combat. In front of the house is Shady. He sells stuff. He sells maps of the area, which are super cheap and worthwhile, as well as creepy treat cards. Since you need all of the cards and can’t get them anywhere else, you’ll have to buy them.
Buy Suck ‘ems (5/45), Goozers (6/45), Carameals (7/45), Snickets (8/45), Bone-Bones (9/45), and Tin Foil Chews (10/45). That will cost you 1,050 candy, which you should be able to afford. If not, come back and buy them later. He also sells the Candy Corn (1/11) costume upgrade. You probably can’t afford this now.
Follow the road south to encounter another monster in the path. Surprise and defeat him. The road leads back to the village.
By now, you should be level 3 and unlock Quest #8: “Corvus’ Combos”. In order to talk to Corvus, you have to return to the future, and now is as good a time as any. Return to the start of the start of this area (east to the playground, north to the fork, then follow the road east and south to the time portal) and go through the portal. Talk to Corvus and learn about combos. Quest #8 complete!
Return through the portal and retrace your steps to the stump. Head north from the crossroads. On your left will be a house patrolled by a monster. Past that is the entrance to the French Quarter.
French Quarter – The Past
Right next to the entrance, to the east, is a fountain and a Hidden Kid (4/6). If you follow the alley west of the entrance, you’ll meet Shady. The only new item he has for sale is the French Quarter Map, but you can buy any cards or costume upgrades that you haven’t bought yet.
Right next to Shady is an entrance to a door which is blocked by trash bags. You can search the bugs () to get candy and clear them away. Go through the doorway and follow the path the roof to find Hidden Kid (5/6).
Start visiting the houses in this square – they follow a semi-circle around the fountain plaza. The first two houses have combats. The third and fourth have candy. Continue to the northern part and between the rows of houses is the last Hidden Kid (6/6). Quest #6 complete!
Head south to where the band is playing. Talk to Annie to start Quest #9: “Music Cred.” While wearing the clown costume, honk your horn at the tourist standing by the statue people, at the black lady standing in line just north of there and the lady watching the cannon show. Return to the band to talk with Annie. Honk when prompted during the performance. Quest #9 complete!
Go east to the last two houses. Before trick-or-treating, look at the doorway just east which is blocked by breakable trashbags. Climb the stairs to find a chest that contains Papier-mâché. This lets you assemble the Pterodactyl (4/12) costume. This costume lets you make a puff of wind clearing pigeons and leaf piles that might be blocking your way. Take the ramp on the east to exit, collecting the piñata along the way.
Now that you have four costumes, it is very important to remember not to ever take off the Candy Corn costume.
Go into the building here to enter Mink’s Place. Make sure you’re wearing the Clown costume and talk to the jazz band to start Quest #10: “Jazz Money”. Honk along with the band. Quest #10 complete!
Now visit the last two houses. The first has a combat in it while the second has candy. After, you’ll have a scene and be sent back the Lower Bayou. Walk back towards the French Quarter to see where the thief went.
Before following him, there are three more areas to explore in the Bayou. Head to the house with the mailbox and clear the leaf pile blocking the fence. Open the chest to get Fudge Crystals (11/45). Head south to the crossroads, east to Shady, then south a short distance. Clear the leaf pile and sneak up on the enemy guarding the chest behind it. Open the chest to get the Nubbins (12/45) creepy treat card.
Next go all the way back to the beginning where the crocodile pen is. Continue around the pen to the east to find a pile of leaves. Clear the pile and open the chest to get the Sugar Droppings (13/45) creepy treat card.
Return to the path to the French Quarter and clear the pile of leaves on the left side of the path. Knock at the house and you’ll get your candy back.
Go to the French Quarter. Go down to the docks south of the fountain to Li’l Bones. His boat is broke. Go to the far east of the area to find a mechanic. He will fix the boat for $50, which you conveniently earned during quest #10. He gives you an oar. Take it back to Li’l Bones to get to
The Witches’ Bog – The Past
Just north of where you start is a fountain. In this area, monsters are roaming freely along the pathways and they respawn. This is great if you need to grind out experience, candy, power up your abilities or recharge your creepy cards. Always try to sneak up on them and bash them from behind with . If you do it 10 times total, you’ll unlock:
If you don’t do it here, no worries as this is cumulative across the entire game. The first battle you fight will award you the Flippity Flaps (14/45) creepy treat card.
Charge up your costume specials before heading all the way east to the campsite. Talk to all four people at the campsite to trigger a scene and a boss fight against Kronoculus.
Save your special attacks at the start of this battle and just whittle away its health. When his health is low, he will summon a Clock and a Krony Machinist. This is when you want to start unloading with your special abilities. Take out the Clock first as otherwise Kornoculus will just use it to rewind time. When the battle is won, you’ll get the Frostbites (15/45) creepy treat card and unlock:
Return all the way to the very start to enter the time portal. Monty leaves the party at this point. Quest #2 complete!
Lucy and Everett’s House – The Future
Watch the scene here. At its’s conclusion, you’ll be taken away to…
Tooth Academy – The Future
You’ll automatically start Quest #11: “Escape!”
After the scene, head west to the main hall and south to the detention room, which will be to the west just past the boy crouching on the ground. You’ll get another scene here and Halley joins your party. He gives you the Jefferson Pattern.
Go across the hall and examine the teacher’s desk in the lower-right to get Powdered Wig. Back in the hallway, head north and then west. Examine the teacher’s desk here to get Buckle Shoes. Go down the stairs to the north.
Enter the classroom to the east and search the teacher’s desk to get a Cravat. You will then assembly the Jefferson (5/12) costume and equip it. This will unlock:
In the hallway, talk to the janitor and then use your Diplomacy skill on it to get by. Go to the closer door and open the chest inside to get back all of your old stuff. Equip costumes and creepy treat cards now. Exit through the metal detector to the south.
Boss fight against Principal Bojimm. Nothing special here. When you win, you get Peepers (16/45) creepy treat card. Go back inside to heal at the fountain.
Outside in the courtyard, go south and east around the school building. Clear the pile of leaves (switch to the Pterodactyl costume) and talk to the girl to start Quest #12: “Dystopia Hide n’ Seek”.
Walk around to the north side of the school and clear the pile of leaves to reveal an exit. This should be about the 10th pile cleared to unlock:
Enter the sewers.
The Sewers – The Future
Head west to find Shady. He has maps of the Witches’ Bog, Tooth Academy, and Sewers that you should buy. He also has the Clown Upgrade (2/11), and Superhero Upgrade (3/11). Buying any three costume upgrades will unlock:
He also sells Toffee Taffy (17/45) and Sour Dumps (18/45).
Go east and talk to the guy by the door. He’ll give you the password to let you in the room. Talk with Sadie (the tall girl by the bar). Use diplomacy on her to convince her to talk. She will give you Quest #13: “Sadie’s Speakeasy Deliveries”.
Exit the lounge and follow the path south and west to the exit.
Old Auburn Pines – The Future
As soon as you enter this area, return to the Sewers. You can now buy the map to Auburn Pines from Shady. When you do, return back here. Watch for patrolling monsters in the street. Sneak up and eliminate them at your convenience.
Head north and talk to Naomi outside of the house. She’ll give you a Wizard Pattern and Quest #14: “Game of Drones”.
Head west and talk to the girl near the giant billboard. Margot will give you Quest #15: “Creepy Creepies” which is to find a Rice Creepies card to trade to her.
Just west of her is the playground which contains a fountain. Look in the south corner of the park to find Hidden Kid (2/6). Also talk to man in the park twice. He will pay you back for the IOU you got for investing in him in the past. Quest #4 complete! It is likely that this influx of candy will unlock:
If not, you’ll unlock it soon. Note that this is for getting 4,000 candy total – you don’t have to have it all at once.
Keeping to the same side of the street, head north to a house. Knock on the door to get one of the deliveries. Just north of this is another house with a combat.
Cross the street and take out the guard in the road and another that looks like a helicopter near the fence across the street. Defeating this guard will get you a Pumpkin Slough (19/45) creepy treat card. Follow the path behind this guard around the house to find a piñata and a treasure chest containing a Glowstick.
Return to the front of the house and knock at the door to get the second delivery. Next door (to the south) is another house with a monster.
Continue south until you see another helicopter sentry. Take it out and zoom over the ramp. Follow the trail of candy to a chest containing Cotton Balls.
Zoom on the ramp, but don’t take the next ramp north. Keep going east over that ramp to another area with more candy.
Continue east. You’ll see the sewer entrance in the middle of the street and directly south is another house to visit. This one has a combat in it that awards the Jumping Beans (20/45) creepy treat card when won.
North is another house with a delivery in it. Cross the street and visit the last house for the final delivery package. There’s a sentry in the street on this side as well. Next to the house is another helicopter sentry. Defeat it and clear the leaf pile next to it. Ahead, there is a snail guarding a chest. Defeating the snail earns you the Rice Creepies (21/45) creepy candy card. Opening the chest it is guarding reveals a Robe. You assemble the Wizard (6/12) costume. Quest #14 complete!
The Sewers – The Future
To back into the sewers and to the bar. Talk with Sadie. Quest #13 complete!
If you have reached level 6, you’ll unlock Quest #16: “Corvus’ Counters”. Travel back to Auburn Pines and enter Everett’s house (the blue house on your map where the kid with the wizard costume was). Go to the backyard and talk to Covrus to learn about counterattacks. Quest #16 complete!
Talk to Shady as he has a few new thing to buy. The Pterodactyl Upgrade (4/11) is available, as are the Pie Cake (22/45), Headless Horsemints (23/45), Mystery Lumps (24/45), and Delecta-Bulls (25/45) creepy treat cards.
Past Shady is a dark tunnel leading west. Equip the Wizard costume and use the glowstick ability to pass through. Enter the bar to the north. Talk to the barkeeper to get Quest #17: “Blob’s Speakeasy Deliveries”. Same deal as before, but a new location.
Talk to the monster outside of the bar. He’ll tell you about the scratch marks and suggest you go hunting for the source. Quest #18: “Creepy Cryptid.” Use the glowstick and follow the prints to the ladder.
New Repugia (Eastside) – The Future
As before, as soon as you go up, go back down and buy the map from Shady. Then return here. As you can see, the fountain is a bit south from the starting point. Watch out for patrolling guards on the street. The sentries here will respawn.
Talk to the construction worker at the barricade. He will give you Quest #19: “I Want My Mummy.” Use Diplomacy on him and he will let you pass. Use the Wind on the trash pile to get Pharaoh Pattern.
In the corner here is a Hidden Kid (3/6). To the north is a house with a delivery.
Go south and knock on the house door to fight some monsters. You get the Tounge Punchers (26/45) for winning this battle.
Next to the house are more claw marks. Use the glowstick to follow the footprints to the alley. Talk to the worker in front of the next house and use diplomacy to make him move. Enter the house and zip across the ramp. Open the chest to get Black Scarf. On the next level, use Pterodactyl to scatter the pigeons to get back down.
The next building has more claw marks on it. Use the glowstick to follow them to where they hop a wall. Return to the start of the tracks and knock on the door for a combat. Get Sugar Uncles (27/45) for defeating them.
Patrolling the street around here is a helicopter sentry. Defeating it will give you a Rice Creepies creepy treat card. You already have one, but this is perfect for making that trade. Quickly run back to Auburn Pines and talk to Margot by the playground. Trace the Rice Creepies for Licky Plops (28/45). Quest #15 complete!
Continuing around the bottom of the map, blow away the pile of leaves and examine the wall to see more claw marks. Use the glowstick to follow the path across the street. Follow the row of houses east and north. Knock on the house to get a delivery.
The fence just north of this house has another set of scratch marks. Use the glowstick to follow the trail to between two houses. Trick-or-treat at the two houses here: the north one has a combat while the south one has a delivery.
Just south of the house is a construction worker that won’t let you pass. Use Diplomacy to get past him. Walk into the back of the house behind him, collect the piñata and continue up the stairs to a chest that contains a Gold Hanger.
Further west is a set of three cones just south of the fountain. Go past them and talk to the guard. He’ll leave and you can get past him. Just before you reach the chest, you’ll be ambushed by a Depraved Mole. Defeat him and open the chest to get Flip Flops. You’ll assembly the Pharaoh (7/12) costume. Quest #19 complete! The Pharaoh costume comes with the ability to ride ziplines.
Head north and go into the house in the northwest corner that was being guarded by a worker. Climb up to the upper level but instead of going through the door to head back down, zipline across the wire to a chest. Inside the chest is Happy Heads (29/45) creepy treat card.
Return to the sewers. As you approach the manhole cover, you’ll see claw marks.
The Sewers – The Future
Talk to Blob. Quest #17 complete! You have to go to yet another bar.
As the Wizard, use your glowstick to follow the tracks west. Zip across the wire. To the north, behind the staircase, is Hidden Kid (4/6). Head west into the last bar. Talk to the barkeep and then use Diplomacy to get Quest #20: “Elite Speakeasy Deliveries.” There’s also a fountain in this bar.
Use the glowstick to follow the tracks up the stairs to the exit.
New Repugia (Downtown) – The Future
No need to backtrack to talk to Shady: he’s just north of your position. Talk to him to buy the Downtown map. He’s also got new stuff to buy: The Jefferson Upgrade (5/11), Morons (30/45), and Pampla-Mooses (31/45).
Head further north to find the first house to visit which will contain monsters.
Next, we’re going to head south and then all the way east because that is where the fountain is located to use as our home base here. A class is being taught a little bit further east and south of that is Hidden Kid (5/6).
Work your way back west. There are two houses to visit. The first has monsters while the second has a delivery.
Return to the sewer entrance and use the glowstick to follow the tracks to a store. Enter the store to come out at roof level. Go south to talk with the Elder. He will give you Quest #21: “Let’s Make a Deal.”
Head south down the stairs and the north. Clear the birds using a wind gust to get a piñata. Head east down the stairs to a house that has a delivery for you.
Walk south past the stairs (not up them) and break the trash bags. Follow the path west to a chest with Candy Teeth (32/45).
Go back up the stairs and south to find the upstairs fountain, but watch out for the wandering patrol that may be in this area. Next to the fountain are more claw marks. Follow the tracks up the ramp to the east. Continue on further east to pick up the trail again. Approach the back of the last building to meet the Werewolf. He’ll give you the Wolfman (8/12) costume. Quest #18 complete!
Backtrack to the fountain and go south and west off the ramp. Knock at the door to fight some enemies. You can go up the stairs and across the bridge to the east to get back to the fountain.
When you’re ready, head west through the tube bridge and behind the AC units is the last Hidden Kid (6/6). This one is actually hidden well. Quest #12 complete!
Take out the sentry just to the south and then drop off the ledge. Follow the path around to a chest that contains Schafer’s Wafers (33/45). Go back east and zipline across and go through the door to get back to the rooftops.
Go up the stairs and into the doorway. Zipline down the wire to end up in front of a brightly colored entrance. Talk to the guy south of the entrance. He won’t sell. Use Diplomacy on him and he’ll give you a counter-offer.
Stay on this level and head north. Go down the stairs to the party. Talk to the man here who wants a laugh. Change to the clown costume and talk to him. Honk you horn several times until he laughs. He’ll give you a contract.
Before we head back, continue further east. Go past the fountain and up the stairs. Knock on the door for a delivery.
Return back to the first casino owner. He’ll sign the contract. Go into the casino and take the zipline as a shortcut back to the first fountain. Go north and talk with the Elder. Quest #21 complete! He gives you a delivery which should be your last one.
Head back downstairs and return to the sewers.
The Sewers – The Future
Go downstairs and west into the bar. Talk with the barkeep. Quest #20 complete! You finally get the key to the Dental Compound. Exit the bar and head north to the door. Enter Ophirion. He has lots of hit points and hits hard, but there is a key to defeating him easily. Before each attack, he’ll direct a comment to a specific character. That is the character he is going to attack next, so you can use a counter-attack with that character.
When you win, you get Moldy Mounds (34/45). Quest #11 complete!
Dr. White’s Inner Sanctum – The Future
And you’re trapped again. You get Quest #22: “Bustin’ Loose.”
Use Pterodactyl’s power to clear the stack of papers against the back wall of your cell. Break the wall open. Use the Wizard’s light to go down the next passage.
At the end, read the note on the ladder to get Ghost Pattern. Climb the ladder.
Dental Compound – The Future
Watch for sentries patrolling the area. They do respawn over time. The first one you defeat will give you a Jelly Beaks (35/45) creepy treat card. Another wandering minion will have Dippin’ Stix (36/45)
Directly south of the starting area, down the stairs is the fountain for this area. Use it whenever you need healing.
Directly in front of you (southeast) is a chest with a Sheet. Head west and clear the pile of leaves in front of the next chest to get Tech Cloth.
Go to the northeast of the starting area to find a kid hiding behind the bushes. Quest #23: “Dental Compound Trespassers.”
Just to the east, use the Pterodactyl to clear away pigeons from the hedge and go inside. Open the chest for a King Size Fun Size Bar (37/45) creepy treat card.
Head south and then east at the hedge. Drop down through the gap in the hedges at the dead end. Head south and defeat the snail guarding the chest to get Moldy Mounds. The chest contains Scissors. With the three costume pieces, you’ll assemble the Ghost (9/12).
North and east is the ramp out of this area. Talk to the kid here. He wants a Smooches card: Quest #24: “Trader Jho.”
Further left, on the other side of the stairs is Shady. Buy the two maps he has for sale. In addition to whatever you didn’t buy before, he now has Wizard Upgrade (6/11), Wolfman Upgrade (7/11), Pharaoh Upgrade (8/11), Garlic Crunch (38/45), and Cherry Klots (39/45).
Go further east and use wind to clear the leaf pile. In the southwest corner is Hidden Kid (2/6). A piñata is also in this area.
Go up the stairs and head east to exit the courtyard to the street surrounding it. Head south and right by the guard gate will be Hidden Kid (3/6).
Head north down the street past the Research building to the Private Residence. You can’t go inside, but you can go to the other side of the hedge and work your way back east. Under the arches is Hidden Kid (4/6).
Return to the residence and walk behind it. In the back is a piñata guarded by a mole. Defeating him will earn you a Smoochies (40/45) creepy treat card. You might get it from a different fight, but be sure you have the Smoochies card before you enter the security building in the next section or you might not be able to get the second copy you need for the quest.
Back to the main street and head west. You’ll pass by a Top Secret Warehouse and reach a staircase. Head up the stairs and go south. Drop down through the broken railing to the east and open the chest to get Fling-a-lings (41/45). Drop down again to be back at the street.
Go back up the stairs and then north around the walkway. After the long path, you’ll pass by a piñata at the northeast corner and then an open doorway at the end. Enter the doorway.
Head down the stairs and talk to the Hidden Kid (5/6). Then go south to exit back to the street. Now that you’ve been in the research lab, you can buy the map the next time you talk to Shady.
Return to the west part of the map to the security building. Use the Ghost costume’s ghost to walk through the laser beams and enter the building.
Security Building – The Future
Defeat the guards at the console and then smack the console to open all of the gates. Watch the scene. Then you’ll enter a boss fight with Kronoculus. This is a rematch of your first fight with him. You don’t get a chance to prepare before this fight, but fortunately, he’s nothing special this time around (and the fight against the guards is much easier than normal for this point in the game) so you shouldn’t have much trouble. When you win, you get a Smoochies creepy treat card. Quest #22 complete!
Dental Compound – The Future
You’ll exit back out and start Quest #25: “Clock out!” You’re told that you have to deal with the guards next, but you can sneak past them to get to a fountain to heal first. While you’re here, talk with the girl to trade your extra Smoochies card for a Tongue Ties (42/45) card. Quest #24 complete!
Shade also has the Ghost Upgrade (9/11), Cthulhu Chew (43/45) and Peanut Butter Bomb (44/45) creepy treat cards for sale.
Return to the Security Building and duck back inside. Look at one of the back cells to find Hidden Kid (6/6). Quest #23 complete!
You might have reached level 9 by now and if you have, you’ll get Quest #26: “Corvus’ Conclusion.” From the security building, if you exit out the back you will return to the Sewers. From there, exit to old Auburn Pines, enter Everett’s House and go to the backyard. Talk to Corvus to get a combat upgrade. Quest #26 complete!
Return back to the Dental Compound. Defeat the next minion that block the way forward for Everett and Lucy (remembering to heal between battles) until you reach the research lab. After a scene, you’ll go inside.
Research Lab – The Future
Note that you can leave and return to the lab by using the front door. Convenient.
Head up the stairs in front of you to find a fountain at the head of the stairs. Always good to know where those are. To the west is the clock you’re looking for, but you can’t get into that room.
Return downstairs and head west. Use the ghost ability to go through the laser beams. Sneak around the desk and take out the scientist working here. Search the desk to get a Green Card Key.
Head east and the door will open automatically now. Attack the scientist in this room and search the desk to get an Orange Card Key.
Head upstairs and go to the room on the east. Defeat both scientists, but there’s no desk to search. Instead, grab the Hotdog (10/12) from the back of the room.
While wearing the hotdog costume, walk to the west room. The scientist working in there will run out looking for lunch. Defeat him and go inside the room he left unlocked. Take the Broken Clock. You’re trapped inside, so break the wall in the back to escape. Quest #25 complete!
You appear back in the chamber under the fountain with Quest #27: “Find the Talisman.” Climb the stairs.
Shade doesn’t have any new cards to sell, but he will sell you the Hotdog (10/11) upgrade.
Head northwest towards the Top Secret Warehouse for a scene. Report back to the adults in the fountain. The time portal is opened again and Halley leaves the party. Use the portal.
French Quarter – The Past
Quest #28: “Orel’s Eyeballs.” Talk to the boy in the sewer. Use Diplomacy on him to get Mystery Candy. Go to the dirt and plant the candy there.
Go up the ladder to the main plaza. Go west to the gold and silver statues. Use Diplomacy on them to convince them to dance. This unlocks:
Exit the French Quarter and head south down the road to the first light. This is where the path into the forest to the west is that leads to Orel’s house. Knock on the door – nobody home. Use the Wizard’s glowstick to follow tracks into the building near Shade. Enter through the doorway and climb to the top of the building. Use the zipline to cross to a new area. Talk to Orel and he will join the party. Go over the ramp and open the chest here for Nougat Nuggets (45/45).
Now that you have every creepy card, you need to use all of them in battle. You can go to the Witches’ Bog. Equip three cards and use them all in battle. Repeat. 15 battles later, you’ll unlock:
Go down the ramp, to the sewers and back to the future.
Dental Compound – The Future
The next step requires that you have bought the costume upgrades for the Hotdog, Wolfman, and Superman costumes.
Go east and talk to the gardener at the corner of the block. Use Diplomacy on him. Then use the Hotdog costume and talk to him. While keeping someone else in the party wearing the hotdog costume, wear the Superhero costume and talk to him. Now keep both of those costumes equipped on your other party members and switch to the Wolfman costume and talk to him again. Get Leftover Fertilizer. Remember to change back to the Candy Corn costume right away. You wouldn’t want to mess up that achievement now, would you.
Return to the fountain and travel to the past. Use the fertilizer on the sprout. Travel back to the future again.
Go east and into the loading dock of the research building. Climb the stairs and exit to the ledge. Go south to where the tree is growing. Climb the branches, open the door and go inside. Climb a long spiral ramp to an exit. On the branch is a chest that contains Solar System (11/12) costume.
You don't have to walk back down -- you can jump off the ledge at the top and follow the force of gravity to the bottom. Shade sells the Solar System Upgrade (11/11) now.
This is the last costume with a combat ability. Use each costume’s special ability at least once in combat to unlock:
Head west to the top secret warehouse. Walk to the entrance for a scene. Quest #28 complete!
Top Secret Warehouse – The Future
As before, head south and exit the building and go buy the map from Shady. Return back to the warehouse.
A fountain is just east of your starting location. The road is blocked here, so head west. Trick-or-treat at the first house. Hit the robot after he emerges and you’ll get a Servo.
Head south and trick-or-treat at that house. Continue circling the block visiting each of the houses. Fortuately, none of the houses results in a combat, although there are guards that patrol the street. At the fifth house, you’ll get Wires. The last house gives you Robot Torso.
Near the end of the loop, in the southwest corner, there is a table. Examine the table and you’ll build a Floss Robot (12/12). While wearing it, walk east towards the workers and you’ll be boxed up and sent to the next area.
Research Lab – The Future
Take the Talisman from the bed. Switch to the Pharaoh costume and zipline through the window for a scene.
Prepare the costumes and cards for the final battle now. Pie Cake works great as (unlike most attack cards), it affects the boss. Sour Dumps is also useful as Candy Corn has a special attack that neutralizes an attack the boss has. He’ll start the battle with a pull special meter, but you might need to use it twice and Candy Corn doesn’t have a great way to raise his special meter. Orel is monster type, so costumes strong against monsters would be a good choice. Go downstairs and pick up the dropped talisman. You’ll fight Orel White himself.
Use Pie Cake on him to start the battle. His main body is highly resistant if his arms are intact, so take them out first. After that, it’s just attack and use specials when you can. His arms will grow back at some point so take them out again.
Quest #27 complete!
If you completed all 28 quests, you’ll unlock:
And if Candy Corn was in your party for every combat, you’ll also unlock:
Congratulations on saving Halloween and earning another completion!
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